Sub-surface scattering test rendered in mental ray. Sub-surface scattering is what's responsible for the light penetrating the skin giving it that pink glow (obviously apparent on the ears). I still have to texture and do displacement maps, but I'm pleased with how this is coming so far. Except for the mesh on the ear... I will definitively be remodeling that sooner than later. The character will be finished in a couple weeks, as will the robot counterpart that I've posted a few times already.
The cliff image below is the final poster design for "Legacy", a thesis film at SCAD which will be completed sometime at the end of the year.
So much work, so little time...
1 comment:
Very nice work! And yes, there is never enough time!
I can't wait to see the finished product!
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