Wednesday, April 20, 2011
Never did I think I'd enjoy 3D modeling/digital sculpting this much. I'll have more 2D work up soon though.
Tuesday, April 19, 2011
Monday, April 18, 2011
You don't appreciate how hard it is to cross the uncanny valley until you try modeling something realistically. And of course, animating it takes that appreciation one step further. I have no desire to rig/animate this, modeling is challenge enough (for now). Still, happy with how it's coming so far. One of the final test renders in Maya before Z-Brush and UV texturing begins.