Saturday, June 30, 2012

I've been adjusting my workflow recently by starting my models from scratch in Zbrush instead of Maya. The advantages to this are that I can move much faster and block in entire forms in a matter of minutes, though the lack of control over edgeflow is rather frustrating. Retopologizing in Zbrush is doable but I'm still really slow with it.

Here's a quick sculpt I did today, going to keep working this up and incorporate it into a 3D illustration I'm planning... more on that soon.

Saturday, June 23, 2012

Still a work in progress, though it's coming along... can't decide whether I'm happy with it or not.

Thursday, June 21, 2012

and after a while, you can work on points for style...

Got a phone call from Animation Magazine informing me that my illustration for their poster pitch contest won second place! Always enjoy waking up to good news. Pictured left is my submission (which is a revamped version of an older illustration I did).

Monday, June 18, 2012


Work in progress, have a long way to go still. Though, it's cool seeing it with a carpaint shader on it...

Tuesday, June 12, 2012

With the school shutdown for the break, updates to this blog are (and will be) less frequent. But I've still managed to get some work done on the thesis project, here's a work in progress render of BOX, with the look/development getting pretty close to final...

More updates soon.

Wednesday, May 30, 2012

No Talking

So the back obviously isn't done, and the feet look awful, but coming along so far otherwise...

Hoping I can retain all of this detail after bringing this guy back into Maya from Zbrush...

Monday, May 21, 2012


Zbrush model, work in progress. Will be putting all those bones and muscles I did last semester into this guy once done...

Sunday, May 6, 2012

Four Tet Remix

Still not finished, but coming together...

Thursday, May 3, 2012

Eight Line Poem

Photoshop promotional piece. One new technique I've been using to help generate abstract shapes is the copy pieces of the image, distort them, then composite them with half opacity. It helps add more detail and form on the fly, while maintaining consistency in style and color. Happy with this one, took about 20 hours.

Monday, April 23, 2012

Star Me Kitten

Work in progress shot from Viridian, depicting one of the last moment's of the film where... well, I don't want to spoil it. The idea with this scene is to take an environment that is initially ominous, but make it tranquil, lush, and inviting at the same time. Am I there yet? Not quite, but I'm happy with where it's going so far. This shot will be multi-planed in After Effects to give it a "fake parallax" effect seen in old Disney animation.

Film will be done first week of June, so far so good.

Saturday, April 21, 2012


After having not touched it in months, I've remembered why I love Zbrush so much. Anyways, just now starting the skin detail from my anatomy class, I'm going to put a transparent shader on the skin so all of the bones and muscles will be visible underneath. If I have time, maybe even the cardiovascular system, but knowing how busy this quarter has been, don't count on it.

Friday, April 20, 2012


Two speed-paints from this afternoon, about 45 minutes each.

Monday, April 16, 2012


Started as a speedpaint, ended up rendering it. Might go back in and work on it more later, but I'm sick of staring at it. All done in Photoshop.

On a side note, Viridian is coming together rather well, I'll have some animation tests and whatnot soon.

Tuesday, March 27, 2012

It's Alive!

So long story short, my pitch for SCAD's 3D collab class was chosen, and now I gotta direct it! I have ten weeks to bring this film to life... Fortunately I'm paired with a group of friends who I know will come through, but regardless, it's going to be a crazy quarter.

Bonus: This idea was thought up one hour before the class started. :o

Monday, March 26, 2012

Blown Speakers

Now that spring break has come and gone, back to work on my film. BOX work in progress so far. Put displacement maps on the "head" to help bring about the rust texture. The gear I just started, and still needs a lot of work. The rest of the body hasn't been touched yet.

More soon.

Thursday, March 8, 2012

Ice Cream Spiritual

For my anatomy class, still a work in progress...

Monday, February 27, 2012

Going back in and updating the B.O.X. model... still a work in progress though, but just to have something new...

Monday, February 20, 2012


One last Photoshop painting before the career fair this weekend...

Thursday, February 16, 2012


Work in progress... will post the animated version once its finished.

Thursday, February 9, 2012


Still a work in progress. Maya + mental ray.

Monday, January 30, 2012

Time has Told Me

Work in progress render for professor Paul Hudson's Constructive Human Anatomy class (seriously one of the most important art/design classes I have ever taken). Modeled in Maya, rendered with mental ray. Will do some Zbrushing too once I'm a bit further along on this.

Thursday, January 26, 2012


More color scripts for Jordan Hess' film "Puppy Love". The concept is as wacky as the images imply...

Tuesday, January 10, 2012


For my environmental look/development class. Model still needs a lot of work, but here's the geometry so far. This will be fully modeled, textured, lit, with a simple animated rotation.

One month, two weeks until SCAD's career fair. Bring on the preassure...

Sunday, January 8, 2012

In Limbo

Promotional piece in Photoshop to kick off the new quarter.

Thursday, January 5, 2012

Now that I'm back in Savannah I can finally get back to modelling. I started this last November but had to take a break while finals kicked my ass (and then I went home for a month). Still have a long way to go with this, but for my first car model I'm happy with it so far.

And it's based on my own 2005 Trailblazer.

Wednesday, January 4, 2012

There is a Light that Never Goes Out

Christmas present of Morrissey (of The Smiths) for a good friend of mine. Graphite and pen on bristol board.