Saturday, June 30, 2012

I've been adjusting my workflow recently by starting my models from scratch in Zbrush instead of Maya. The advantages to this are that I can move much faster and block in entire forms in a matter of minutes, though the lack of control over edgeflow is rather frustrating. Retopologizing in Zbrush is doable but I'm still really slow with it.

Here's a quick sculpt I did today, going to keep working this up and incorporate it into a 3D illustration I'm planning... more on that soon.

3 comments:

Jennifer D. Cram said...

Hey, Doug! It's looking good - especially digging the face! The only thing I'd caution you about is that line from his belly to his thigh - I could be wrong, but if you want that extra flesh to be there, I'm thinking it'd connect to his inner thigh more, like this guy, http://freeimagesarchive.com/data/media/49/9_pitbull.jpg or maybe this guy http://images2.fanpop.com/image/photos/10500000/Dalmation-Dog-Agility-dog-agility-10597023-792-576.jpg

Jennifer D. Cram said...

This may be a better example... http://www.wellanimalinstitute.com/wp-content/uploads/2012/04/dalmatian-dogs.jpg

Shiran said...

Doug, I miss you. RIP