I've been adjusting my workflow recently by starting my models from scratch in Zbrush instead of Maya. The advantages to this are that I can move much faster and block in entire forms in a matter of minutes, though the lack of control over edgeflow is rather frustrating. Retopologizing in Zbrush is doable but I'm still really slow with it.
Here's a quick sculpt I did today, going to keep working this up and incorporate it into a 3D illustration I'm planning... more on that soon.
Got a phone call from Animation Magazine informing me that my illustration for their poster pitch contest won second place! Always enjoy waking up to good news. Pictured left is my submission (which is a revamped version of an older illustration I did).
With the school shutdown for the break, updates to this blog are (and will be) less frequent. But I've still managed to get some work done on the thesis project, here's a work in progress render of BOX, with the look/development getting pretty close to final...