Monday, May 23, 2011

From the Morning

Yarn! from doug h on Vimeo.

Just thought I'd share this. From a rotoscopeing assignment I had a few weeks back. It was fun, though it took forever. Used my hands as reference.

Wednesday, May 18, 2011

...and the stars are projectors

Summer in Savannah is right around the corner, the temperature is slowly rising, and the humidity is becoming more and more intense. Days of cliff jumping, hiking, and all that good outdoor stuff that I'd do in Connecticut are slowly turning to nostalgic times to look back upon. Not going to lie, I miss it. Still, I'm looking forward to spending the summer down here at the beach, taking fun classes, and hanging out with good people, exc

Anyways, here's more concept art for "Box". Design is slowly moving toward completion. The other unnamed character will be next. Both models will be completed by the summer's end, then textured/mapped in the "character look/development" class I'm taking in the fall. Animation will start next spring, and the film will hopefully be done at the end of next summer/fall. Though, that plan could all change, who knows! Either way, I love all the work I'm doing down here. SCAD's animation department is not perfect, but the amount I've learned in the past few months, and the people I've met make me realize that I'm in a great spot right now.

Monday, May 16, 2011

Heart Cooks Brain

More character sketches, with plenty of visual inconsistencies. I'll fix it all later.

Sunday, May 15, 2011

Hands Away

Some concept sketches for "Box". Not sure how well this character will translate into a 3D model, but I'll find out this summer. I'm planning a complex facial rig for the unusual set of expressions this character will generate. We'll see how it all turns out...

Thursday, May 12, 2011

Isolation Years

Started as a speedpaint in Photoshop, ended up spending about two hours on it. Might keep rendering it up if I have the time. Not sure how I feel about the power-lines...

Tuesday, May 10, 2011


Renders of finished model in Zbrush.

Monday, May 9, 2011


Here's my second attempt at a finished model in Zbrush. I paid a lot more attention to ensuring the anatomy was accurate, and while the muscles still need a lot of tweaking, it's far superior to my first model two weeks ago. Still need to fix up some issues (hands, feet, and the ear especially). Will post more once completely done.