Friday, December 16, 2011

Crooked Rain, Crooked Rain

Layout artwork for the ever talented
Bridget Underwood's thesis film "MOA".

Just to update...

Monday, November 21, 2011


There's something very relaxing and almost therapeutic about modeling. Especially when you have a good reference to work from, and you don't have to obsess over trial and error and guesswork (a process I hit all the time when doing concept art). Just moving around polygons, and pressing the render button.

Anyways, this is a project I started over the summer and want to get back to now that my quarter is over. Work in progress of my 2005 Chevy Trailblazer (because there's already enough red Ferrari models out there).

Tuesday, November 15, 2011


Final character render (and original concept art I did this September). Even though I could keep working this up forever, I'm calling it complete for at least this quarter. Between all of the render issues, UV maps going crazy, and trying to animate with a broken rig, I'm very glad to be done. Despite all the problems, I've learned so much this quarter and can't wait to continue working on my film come winter break.

Thursday, November 10, 2011

Nothing Ever Happened

First test with Maya hair/fur. Not as hard as I thought it would be, but animating it is going to be a pain since I have no idea how to animate hair.

Will figure it out as I go...

Wednesday, November 9, 2011


Disclaimer: I hate the ears. I will remodel them after my class ends. Also, the hair is temporary, and I need to fix the displacement over the eyebrow. All that aside, I've developed a love for texture painting. It's a nice middle-ground between my 2D roots and this whole 3D thing. After struggling with it for the first few weeks of this quarter, I'm finally hitting my stride, though there's still so much more to learn. The technique I've found best is to use a 3D paint program (Bodypaint 3D or Zbrush) to paint in the main textures (and paint over UV seams) and then do the rest in Photoshop (which is of course the most natural for me).

More work will be updated soon.

Monday, November 7, 2011


Speedpaint in Photoshop, just to post something new.

Wednesday, October 19, 2011


Another work in progress render. Despite all of the frustration in trying to get a displacement map to work properly, texturing is rather fun. More stuff soon...

Wednesday, October 5, 2011

Farewell Fire

Sub-surface scattering test rendered in mental ray. Sub-surface scattering is what's responsible for the light penetrating the skin giving it that pink glow (obviously apparent on the ears). I still have to texture and do displacement maps, but I'm pleased with how this is coming so far. Except for the mesh on the ear... I will definitively be remodeling that sooner than later. The character will be finished in a couple weeks, as will the robot counterpart that I've posted a few times already.

The cliff image below is the final poster design for "Legacy", a thesis film at SCAD which will be completed sometime at the end of the year.

So much work, so little time...

Sunday, September 18, 2011

Open the Light

Concept color script for a friend's film, depicting a tranquil yet subtly surreal world. Will be posting a few more of these at a later date.

Wednesday, September 14, 2011

Wash Away

K Model nearly complete, bring on unwrapping/UVing (the most boring process ever) and then texturing! All this stuff is new to me, so we'll see how it turns out.

I have a bunch of new stuff I'll be posting over the next few days. Stay tuned...!

Wednesday, August 17, 2011

Sawdust & Diamonds

Another work in progress render, although I'm wrapping up the modeling process soon. I redesigned the feet to make them compliment the "head" better. The hands I'm not satisfied with, and will probably redesign from scratch.

Monday, August 15, 2011

Ol' 55

Work in progress. The hard part isn't modeling it, but modeling it knowing it's going to be rigged. While everything should be fine, I can't help but think that I'm going to run into tech problems later on. At least I'm starting this early...

Will post more once I'm finished with the entire mesh.

Saturday, August 6, 2011

The View

Spent the weekend in San Francisco, and got to see the whole Lucasfilm facility. I can't even begin to express how impressed I was with all of it, and everyone was so good at everything! I hope to get back out west soon. Beats the 100+ degree days in Savannah, I'm surprised I haven't gotten heatstroke yet.

Quick Photoshop painting. Spent a little over an hour on it. Really need to start working in oils again.

Thursday, July 28, 2011


I promise I have more existing work in Maya coming soon...

Wednesday, July 27, 2011

Tales of a Scorched Earth

Concept art for my thesis film. Nearly finished with it. Modeling it is going to be a pain in the ass.

I have a lot more work that I'm going to be uploading over the next few days.

Saturday, July 9, 2011

Work in progress render for my modeling class. Just a watch for the first assignment, but these will progressively get more fun.

Wednesday, June 29, 2011

Near final cliff design for "Legecy", heavily inspired by Taormina Sicily (one of my favorite places, ever). Next step is the model sheets...

Wednesday, June 15, 2011

Some rough "mood sketches" for another senior film at SCAD just starting production. I'll refine some of these later today.

Wednesday, June 8, 2011

Some quick-ish concept art for "Legacy", a senior film at Savannah College of Art and Design that's currently in production.

Wednesday, June 1, 2011

Missed the Boat

If god existed, then he probably sculpted us with Zbrush.

Final render for class, will post more later.

Monday, May 23, 2011

From the Morning

Yarn! from doug h on Vimeo.

Just thought I'd share this. From a rotoscopeing assignment I had a few weeks back. It was fun, though it took forever. Used my hands as reference.

Wednesday, May 18, 2011

...and the stars are projectors

Summer in Savannah is right around the corner, the temperature is slowly rising, and the humidity is becoming more and more intense. Days of cliff jumping, hiking, and all that good outdoor stuff that I'd do in Connecticut are slowly turning to nostalgic times to look back upon. Not going to lie, I miss it. Still, I'm looking forward to spending the summer down here at the beach, taking fun classes, and hanging out with good people, exc

Anyways, here's more concept art for "Box". Design is slowly moving toward completion. The other unnamed character will be next. Both models will be completed by the summer's end, then textured/mapped in the "character look/development" class I'm taking in the fall. Animation will start next spring, and the film will hopefully be done at the end of next summer/fall. Though, that plan could all change, who knows! Either way, I love all the work I'm doing down here. SCAD's animation department is not perfect, but the amount I've learned in the past few months, and the people I've met make me realize that I'm in a great spot right now.

Monday, May 16, 2011

Heart Cooks Brain

More character sketches, with plenty of visual inconsistencies. I'll fix it all later.

Sunday, May 15, 2011

Hands Away

Some concept sketches for "Box". Not sure how well this character will translate into a 3D model, but I'll find out this summer. I'm planning a complex facial rig for the unusual set of expressions this character will generate. We'll see how it all turns out...

Thursday, May 12, 2011

Isolation Years

Started as a speedpaint in Photoshop, ended up spending about two hours on it. Might keep rendering it up if I have the time. Not sure how I feel about the power-lines...

Tuesday, May 10, 2011


Renders of finished model in Zbrush.

Monday, May 9, 2011


Here's my second attempt at a finished model in Zbrush. I paid a lot more attention to ensuring the anatomy was accurate, and while the muscles still need a lot of tweaking, it's far superior to my first model two weeks ago. Still need to fix up some issues (hands, feet, and the ear especially). Will post more once completely done.

Thursday, April 21, 2011

Life Like Weeds

Skottie-Young inspired art for my thesis film which I'll be starting next fall. Can't wait to begin this thing...

Wednesday, April 20, 2011

A Touch Of...

The complex user interface of Z-Brush is slowly becoming less and less intimidating the more I work with it. Though, it's still a (huge) headache sometimes... Anyways, here's a render of the model I'm working on. Going to be starting another one soon, which I hope to make a lot better.

Never did I think I'd enjoy 3D modeling/digital sculpting this much. I'll have more 2D work up soon though.

Tuesday, April 19, 2011

Styrofoam Boots

Z-Brush test render for the body. Still working in detail.

Monday, April 18, 2011

Low Rising

You don't appreciate how hard it is to cross the uncanny valley until you try modeling something realistically. And of course, animating it takes that appreciation one step further. I have no desire to rig/animate this, modeling is challenge enough (for now). Still, happy with how it's coming so far. One of the final test renders in Maya before Z-Brush and UV texturing begins.

Sunday, April 17, 2011


Due thursday for class. Final shot of the body mesh in Maya before unwrapping and UV texturing begins, then time for Z-Brush (the fun part).

Maya and Z-Brush work so well together...

Saturday, April 9, 2011

Five Leaves Left

Work in progress. Final model will be built low-poly in Maya, then finished off with Z-Brush. Model sheet by me.

Wednesday, March 16, 2011


Still working this up. All Photoshop.

I need a computer that can run Maya/mental ray properly...

Thursday, March 10, 2011

Parting of the Sensory

Model is a work in progress, plan on rigging and animating sometime next month. I'll post more renders once the geometry is actually complete.

Cannot wait until finals end. So much work, so little (none) time.

Wednesday, March 9, 2011

Saturday, March 5, 2011

Spittin' Venom

So the idea clouds for my thesis film next year are slowly forming and taking shape. The illustration I did last year (on the left) forms the basis for a character, and the whole mood.

Of course, with so much time between now, and pre-production, things could change. Still, I'm glad I have ideas forming. I'm excited for this.

Sunday, February 27, 2011

Twenty Four Hours

mental ray render for the base, painted in Photoshop. Might do a step by step one of these days. Might not.

Wednesday, February 23, 2011

March into the Sea

Work in progress for class. Maya model, mental ray render, Photoshop painting on top of it all.

I love being able to go to the the beach in the middle of the winter.

Tuesday, February 15, 2011


Just a preview.

Thursday, February 3, 2011

Still Light

Rone-Mesh WIP modeled in Maya, edited in Photoshop a little.

Tuesday, February 1, 2011


Concept art for another thesis film I'm working on. More on this as the things progress...

Monday, January 31, 2011

Search of Delicious

First real attempt at (polygonal) modeling in Maya. So much more time consuming than Z-Brush, but I'm kinda getting fond of the slow process of moving vertexes around. Going to be doing a few faces, a T pose, and something environmental for my modeling class.

And on a side note, thank god for modern medicine...

Wednesday, January 26, 2011


Model sheet for modeling class. Going to probably mess this up...

Tuesday, January 18, 2011

I've Got it All (most)

Not my usual drawing style, but this was fun. About an hour and a half on one of the Cintiq tablets at school.

Saturday, January 15, 2011


Not sure if I like this or not, but I'm posting it since I haven't drawn anything figurative in ages.

Photoshop, few hours of work. Canvas texture thrown on top to hide my poor brush work make it look more like an oil painting.

Dunno why Georgia is so fraking cold right now.

Wednesday, January 12, 2011


 More renders.