I've been adjusting my workflow recently by starting my models from scratch in Zbrush instead of Maya. The advantages to this are that I can move much faster and block in entire forms in a matter of minutes, though the lack of control over edgeflow is rather frustrating. Retopologizing in Zbrush is doable but I'm still really slow with it.
Here's a quick sculpt I did today, going to keep working this up and incorporate it into a 3D illustration I'm planning... more on that soon.
Saturday, June 30, 2012
Saturday, June 23, 2012
Thursday, June 21, 2012
and after a while, you can work on points for style...
Got a phone call from Animation Magazine informing me that my illustration for their poster pitch contest won second place! Always enjoy waking up to good news. Pictured left is my submission (which is a revamped version of an older illustration I did).
Monday, June 18, 2012
Can
Work in progress, have a long way to go still. Though, it's cool seeing it with a carpaint shader on it...
Tuesday, June 12, 2012
Wednesday, May 30, 2012
No Talking
So the back obviously isn't done, and the feet look awful, but coming along so far otherwise...
Hoping I can retain all of this detail after bringing this guy back into Maya from Zbrush...
Hoping I can retain all of this detail after bringing this guy back into Maya from Zbrush...
Monday, May 21, 2012
Fly
Zbrush model, work in progress. Will be putting all those bones and muscles I did last semester into this guy once done...
Sunday, May 6, 2012
Thursday, May 3, 2012
Eight Line Poem
Photoshop promotional piece. One new technique I've been using to help generate abstract shapes is the copy pieces of the image, distort them, then composite them with half opacity. It helps add more detail and form on the fly, while maintaining consistency in style and color. Happy with this one, took about 20 hours.
Monday, April 23, 2012
Star Me Kitten
Work in progress shot from Viridian, depicting one of the last moment's of the film where... well, I don't want to spoil it. The idea with this scene is to take an environment that is initially ominous, but make it tranquil, lush, and inviting at the same time. Am I there yet? Not quite, but I'm happy with where it's going so far. This shot will be multi-planed in After Effects to give it a "fake parallax" effect seen in old Disney animation.
Film will be done first week of June, so far so good.
Film will be done first week of June, so far so good.
Saturday, April 21, 2012
Djed
After having not touched it in months, I've remembered why I love Zbrush so much. Anyways, just now starting the skin detail from my anatomy class, I'm going to put a transparent shader on the skin so all of the bones and muscles will be visible underneath. If I have time, maybe even the cardiovascular system, but knowing how busy this quarter has been, don't count on it.
Friday, April 20, 2012
Monday, April 16, 2012
Overmind
Started as a speedpaint, ended up rendering it. Might go back in and work on it more later, but I'm sick of staring at it. All done in Photoshop.
On a side note, Viridian is coming together rather well, I'll have some animation tests and whatnot soon.
On a side note, Viridian is coming together rather well, I'll have some animation tests and whatnot soon.
Tuesday, March 27, 2012
It's Alive!
So long story short, my pitch for SCAD's 3D collab class was chosen, and now I gotta direct it! I have ten weeks to bring this film to life... Fortunately I'm paired with a group of friends who I know will come through, but regardless, it's going to be a crazy quarter.
Bonus: This idea was thought up one hour before the class started. :o
Monday, March 26, 2012
Blown Speakers
Now that spring break has come and gone, back to work on my film. BOX work in progress so far. Put displacement maps on the "head" to help bring about the rust texture. The gear I just started, and still needs a lot of work. The rest of the body hasn't been touched yet.
More soon.
More soon.
Thursday, March 8, 2012
Monday, February 27, 2012
Monday, February 20, 2012
Thursday, February 16, 2012
Thursday, February 9, 2012
Monday, January 30, 2012
Time has Told Me
Work in progress render for professor Paul Hudson's Constructive Human Anatomy class (seriously one of the most important art/design classes I have ever taken). Modeled in Maya, rendered with mental ray. Will do some Zbrushing too once I'm a bit further along on this.
Thursday, January 26, 2012
Staircase
More color scripts for Jordan Hess' film "Puppy Love". The concept is as wacky as the images imply...
Tuesday, January 10, 2012
Codex
For my environmental look/development class. Model still needs a lot of work, but here's the geometry so far. This will be fully modeled, textured, lit, with a simple animated rotation.
One month, two weeks until SCAD's career fair. Bring on the preassure...
One month, two weeks until SCAD's career fair. Bring on the preassure...
Sunday, January 8, 2012
Thursday, January 5, 2012
Now that I'm back in Savannah I can finally get back to modelling. I started this last November but had to take a break while finals kicked my ass (and then I went home for a month). Still have a long way to go with this, but for my first car model I'm happy with it so far.
And it's based on my own 2005 Trailblazer.
And it's based on my own 2005 Trailblazer.
Wednesday, January 4, 2012
There is a Light that Never Goes Out
Christmas present of Morrissey (of The Smiths) for a good friend of mine. Graphite and pen on bristol board.
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