I've been adjusting my workflow recently by starting my models from scratch in Zbrush instead of Maya. The advantages to this are that I can move much faster and block in entire forms in a matter of minutes, though the lack of control over edgeflow is rather frustrating. Retopologizing in Zbrush is doable but I'm still really slow with it.
Here's a quick sculpt I did today, going to keep working this up and incorporate it into a 3D illustration I'm planning... more on that soon.
Saturday, June 30, 2012
Saturday, June 23, 2012
Thursday, June 21, 2012
and after a while, you can work on points for style...
Got a phone call from Animation Magazine informing me that my illustration for their poster pitch contest won second place! Always enjoy waking up to good news. Pictured left is my submission (which is a revamped version of an older illustration I did).
Monday, June 18, 2012
Can
Work in progress, have a long way to go still. Though, it's cool seeing it with a carpaint shader on it...
Tuesday, June 12, 2012
Subscribe to:
Posts (Atom)