Tuesday, May 10, 2011
Monday, May 9, 2011
Sleepwalking
Here's my second attempt at a finished model in Zbrush. I paid a lot more attention to ensuring the anatomy was accurate, and while the muscles still need a lot of tweaking, it's far superior to my first model two weeks ago. Still need to fix up some issues (hands, feet, and the ear especially). Will post more once completely done.
Thursday, April 21, 2011
Life Like Weeds
Skottie-Young inspired art for my thesis film which I'll be starting next fall. Can't wait to begin this thing...
Wednesday, April 20, 2011
A Touch Of...
The complex user interface of Z-Brush is slowly becoming less and less intimidating the more I work with it. Though, it's still a (huge) headache sometimes... Anyways, here's a render of the model I'm working on. Going to be starting another one soon, which I hope to make a lot better.
Never did I think I'd enjoy 3D modeling/digital sculpting this much. I'll have more 2D work up soon though.
Never did I think I'd enjoy 3D modeling/digital sculpting this much. I'll have more 2D work up soon though.
Tuesday, April 19, 2011
Monday, April 18, 2011
Low Rising
You don't appreciate how hard it is to cross the uncanny valley until you try modeling something realistically. And of course, animating it takes that appreciation one step further. I have no desire to rig/animate this, modeling is challenge enough (for now). Still, happy with how it's coming so far. One of the final test renders in Maya before Z-Brush and UV texturing begins.
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Sunday, April 17, 2011
Either/Or
Due thursday for class. Final shot of the body mesh in Maya before unwrapping and UV texturing begins, then time for Z-Brush (the fun part).
Maya and Z-Brush work so well together...
Maya and Z-Brush work so well together...
Saturday, April 9, 2011
Five Leaves Left
Work in progress. Final model will be built low-poly in Maya, then finished off with Z-Brush. Model sheet by me.
Wednesday, March 16, 2011
Thursday, March 10, 2011
Parting of the Sensory
Model is a work in progress, plan on rigging and animating sometime next month. I'll post more renders once the geometry is actually complete.
Cannot wait until finals end. So much work, so little (none) time.
Cannot wait until finals end. So much work, so little (none) time.
Wednesday, March 9, 2011
Saturday, March 5, 2011
Spittin' Venom
So the idea clouds for my thesis film next year are slowly forming and taking shape. The illustration I did last year (on the left) forms the basis for a character, and the whole mood.
Of course, with so much time between now, and pre-production, things could change. Still, I'm glad I have ideas forming. I'm excited for this.
Of course, with so much time between now, and pre-production, things could change. Still, I'm glad I have ideas forming. I'm excited for this.
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