
Layout artwork for the ever talented
Bridget Underwood's thesis film "MOA".
Just to update...
There's something very relaxing and almost therapeutic about modeling. Especially when you have a good reference to work from, and you don't have to obsess over trial and error and guesswork (a process I hit all the time when doing concept art). Just moving around polygons, and pressing the render button.
Final character render (and original concept art I did this September). Even though I could keep working this up forever, I'm calling it complete for at least this quarter. Between all of the render issues, UV maps going crazy, and trying to animate with a broken rig, I'm very glad to be done. Despite all the problems, I've learned so much this quarter and can't wait to continue working on my film come winter break.
Disclaimer: I hate the ears. I will remodel them after my class ends. Also, the hair is temporary, and I need to fix the displacement over the eyebrow. All that aside, I've developed a love for texture painting. It's a nice middle-ground between my 2D roots and this whole 3D thing. After struggling with it for the first few weeks of this quarter, I'm finally hitting my stride, though there's still so much more to learn. The technique I've found best is to use a 3D paint program (Bodypaint 3D or Zbrush) to paint in the main textures (and paint over UV seams) and then do the rest in Photoshop (which is of course the most natural for me).![]() |