Thursday, January 5, 2012

Now that I'm back in Savannah I can finally get back to modelling. I started this last November but had to take a break while finals kicked my ass (and then I went home for a month). Still have a long way to go with this, but for my first car model I'm happy with it so far.

And it's based on my own 2005 Trailblazer.

Wednesday, January 4, 2012

There is a Light that Never Goes Out

Christmas present of Morrissey (of The Smiths) for a good friend of mine. Graphite and pen on bristol board.

Friday, December 16, 2011

Crooked Rain, Crooked Rain


Layout artwork for the ever talented
Bridget Underwood's thesis film "MOA".

Just to update...

Monday, November 21, 2011

Treefingers

There's something very relaxing and almost therapeutic about modeling. Especially when you have a good reference to work from, and you don't have to obsess over trial and error and guesswork (a process I hit all the time when doing concept art). Just moving around polygons, and pressing the render button.

Anyways, this is a project I started over the summer and want to get back to now that my quarter is over. Work in progress of my 2005 Chevy Trailblazer (because there's already enough red Ferrari models out there).

Tuesday, November 15, 2011

Quartz


Final character render (and original concept art I did this September). Even though I could keep working this up forever, I'm calling it complete for at least this quarter. Between all of the render issues, UV maps going crazy, and trying to animate with a broken rig, I'm very glad to be done. Despite all the problems, I've learned so much this quarter and can't wait to continue working on my film come winter break.

Thursday, November 10, 2011

Nothing Ever Happened

First test with Maya hair/fur. Not as hard as I thought it would be, but animating it is going to be a pain since I have no idea how to animate hair.

Will figure it out as I go...

Wednesday, November 9, 2011

Disorder

Disclaimer: I hate the ears. I will remodel them after my class ends. Also, the hair is temporary, and I need to fix the displacement over the eyebrow. All that aside, I've developed a love for texture painting. It's a nice middle-ground between my 2D roots and this whole 3D thing. After struggling with it for the first few weeks of this quarter, I'm finally hitting my stride, though there's still so much more to learn. The technique I've found best is to use a 3D paint program (Bodypaint 3D or Zbrush) to paint in the main textures (and paint over UV seams) and then do the rest in Photoshop (which is of course the most natural for me).

More work will be updated soon.

Monday, November 7, 2011

Calx

Speedpaint in Photoshop, just to post something new.

Wednesday, October 19, 2011

Dashboard

Another work in progress render. Despite all of the frustration in trying to get a displacement map to work properly, texturing is rather fun. More stuff soon...

Wednesday, October 5, 2011

Farewell Fire

Sub-surface scattering test rendered in mental ray. Sub-surface scattering is what's responsible for the light penetrating the skin giving it that pink glow (obviously apparent on the ears). I still have to texture and do displacement maps, but I'm pleased with how this is coming so far. Except for the mesh on the ear... I will definitively be remodeling that sooner than later. The character will be finished in a couple weeks, as will the robot counterpart that I've posted a few times already.

The cliff image below is the final poster design for "Legacy", a thesis film at SCAD which will be completed sometime at the end of the year.

So much work, so little time...


Sunday, September 18, 2011

Open the Light

Concept color script for a friend's film, depicting a tranquil yet subtly surreal world. Will be posting a few more of these at a later date.

Wednesday, September 14, 2011

Wash Away

K Model nearly complete, bring on unwrapping/UVing (the most boring process ever) and then texturing! All this stuff is new to me, so we'll see how it turns out.

I have a bunch of new stuff I'll be posting over the next few days. Stay tuned...!